Thursday, April 26, 2007
Editor Update build 0.03
I've been working on additional features for my editor. The two main items I added were:
Spherical Mapping:
While doing research for spherical mapping textures to geometry I ran across several examples and tutorials. Some of which were in published books such as 3D Game Programming with DirectX9.0c A Shader Approach. Another good one was by the zman(I'll include link later). I found that all of these examples had a rendering issue at the poles. It took me a little time to come up with a way of solving the problem. If you need to find out how to do it feel free to post a reply. I'll post this fix later when I have time.
Relative Extrusion:
Wrote a new algorithm that takes into account faces with shared edges that are to be extruded. This feature was a blast to code.
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I am really interested in solving the problem at the poles with spherical texture mapping.
ReplyDeleteI'd appreciate your help.
Hi anonymous.. I would be happy to help you. go to:
ReplyDeletemy contact page and type in your questions and I would be happy to help you with spherical mapping.