Tuesday, January 23, 2007

3D Blueman

This is a quick post of the first human head I've done in my editor (120 polys). I'm working on build 0.03 now. This one exports .x files for import into engines. Although it does texture mapping this picture doesn't show it. I'm really trying to keep the feature set down to a minumum until I work out the geometry workflow.

Happy Coding!

1 comment:

  1. Anonymous2/03/2007

    Your article is very informative and helped me further.

    Thanks, David