Saturday, July 26, 2008

DirectX Animated Character

This one is a fully textured version of my Jake character. It has some smoothing on it as well. Only 828 polygons.

I did notice that the new "DirectX Viewer" has some rendering issues with normals and lighting, but it still works.

Next on the list is loading this file in XNA and blended animations. I'm hoping to walk this guy around in 3rd person.

Happy Coding!

1 comment:

  1. Looks good! As a programming novice, though, I have to ask-- I guess ONLY 800-something polygons is good? ;) Keep up the good work!