Sunday, November 01, 2009

DirectX Shaders - Specular Highlighting

I've been working on shader support for my editor for the last few days. So far I've been able to apply a basic vertex and pixel shader to the directx rendering pipeline. My goal is to make some basic material parameters available to the user without getting too complex.

This picture is shows a model (1900 triangles) I made in the tool and the specular highlighting I was playing with. Note how he kind of looks like he is made out of plastic.

I'm REALLY close to a beta on the editor. I'm down to wrapping up the materials and finishing up the help files and I should have a downloadable version here before the year is up. I've been really busy with a class lately so that kind of slowed things up.

Happy Coding!

No comments:

Post a Comment